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Summoncloud

PostPosted: Sat Aug 11, 2007 9:59 am
by Fire
Perhaps when 'summoncloud' gets it's turn in being 'advanceable' there is an aspect of speed that determines how fast it is? Considering most of us use it while in combat or about to die and want to get out of the room ASAP.

Re: Summoncloud

PostPosted: Sat Aug 25, 2007 5:11 pm
by Lucid
It is already one of the most handy aspects in the game. Maybe when the game is more balanced for all guilds could it change in speed. In the mean time, GET STUFFED!

Re: Summoncloud

PostPosted: Thu Nov 22, 2007 8:03 am
by Salius
How about giving Summoncloud speed casting but put in a check for damage? Say, if some mean thief were stabbing them then the damage might interrupt the casting.

Re: Summoncloud

PostPosted: Mon Dec 31, 2007 9:32 pm
by Salius
How about Summoncloud gets all the exceptional bonuses of being advanceable but the recall point is put behind some random value of swim lag--unless they are ogres and can shamble through it all. As much fun as the rest of us have knowing that travel lag is a one way trip for storms, this might mitigate some of the scriptability of summoncloud restarts.