Perhaps even new guilds that are associated with your main guild. So a subguild. But then you could also cross over to begin learning the 'learned commands' thing. Various guild quests could be made that have to be solo'd (no item passing/ no healing/ no help hitting things down, etc) without quitting (switching chars/ quitting to avoid death during the test(s.))
I've not put too much thought into this, but I will suggest one path for testing:
- A thief could could through an indoor area trying to stay off to the side in the dim rooms until the right time, then progress onward doing a series of skills, even ones previously unused elsewhere in the game (such as lockpick. Perhaps even gaining this ability at the end.) The goal would be to utilize the dex stat, so race and gear selection for the test would greater aid you in any new abilities in the guild quest reward system.
- -- And for a thief to learn the abilities of another guild, say Stormlords, then they will be using Int stat and doing much harder tasks with greater chance of fail. This type of test would require more than just maxing guild primaries. Such as training magic to a certain level, having a min level of int (12?), and training outdoors and things. Perhaps even require the player to read a lot of things and do a test. But something like that would have to be randomized outcomes.
And so forth, I'm not adding things for every other guild right now.
There could be other things than new skill abilities, such as a reward of a weightless guild item, or pretitle, etc.
Ideas? Most practical and easiest to implement would be best for now. (We don't want to have to rely on Fantom to do it all after all. laf)