The crafting code would be as easy as making a step system for a player blob with a few step rolls for probability outcome. Making things as simple as possible would be best facilitated by creating creation rooms with a limited anybody blob and six or seven separate activation steps for each end result--forge would be something like refine ore, create metal bit, create metal bar, create metal sheet, create plates, create wire, create rings, create ringmail, create breastplate, create scalemale....
This is likely never to happen since most players can just create an area and put whatever item they would endgame craft into play.
With so many powerful items just sitting around the game realm (popping every hour or so), there will be little call for creating new items in such a fashion without implementation of damage to armor and weapons. My recommendation is to replace the old minimum skill requirement code (in weapons) with a number that nobody will ever see, and add a similar line to the armor and secondary gear slots. A better procedure would be to put an hourly timer on items and have them disintegrate after say three hours of game time--imagine how empty styl would become if items actually had timers (this would also kill the need for reboots).
Thoughts?
