Enemy's status

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Enemy's status

Postby Beretta on Sat May 24, 2008 6:10 am

We should be able to see the status of our enemy when fighting it.
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Re: Enemy's status

Postby Fantom on Mon May 26, 2008 8:33 pm

In more detail than the [brief word] that you see when you look?

IE: a sausage dog [near death]

As part of the message after you hit them?

What further information would you like to see?
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Re: Enemy's status

Postby Beretta on Sun Jun 01, 2008 8:06 am

How about a bar status similar to what you see on the staff of ginor

ex: [*******]

and when hurt

ex: [**** ]d
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Re: Enemy's status

Postby Fantom on Tue Jun 03, 2008 7:37 pm

I'm going to have to dig up one of those staves to understand what you mean - and get back to you.
Be nice, there is only one of me.
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Re: Enemy's status

Postby Salius on Sat Jun 07, 2008 7:36 am

Better yet, how about a gcommand that isn't a guild command: a simple command that lets you check enemy status? It could costs 20 ot.gp, provide an indicator of hp against your current status (KOU has immensely fewer hp than you currently), and get better as your bonus goes up (accuracy as well as information).
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Re: Enemy's status

Postby Fantom on Sun Jun 08, 2008 9:52 am

I believe the warrior guild has some such command, which of course doesn't work at the moment.
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