Movement Delays

Discussion about new or old areas and their design, or improvement.

Movement Delays

Postby Salius on Thu Nov 22, 2007 8:24 am

Since stamina points no longer restrict character movement, how about requiring some kind of delay obstacle to enter each high end exp area?

Bracers just inflated exp gains beyond reason.
Salius
Player
 
Posts: 116
Joined: Fri Apr 06, 2007 1:41 pm

Re: Movement Delays

Postby Fantom on Fri Dec 07, 2007 12:31 pm

Did we ever have stamina points?

I thought stamina points were supposed to become the way of controlling the crazy movement scripts that people have.

They just never made it.
User avatar
Fantom
Site Admin
 
Posts: 38
Joined: Tue Feb 06, 2007 10:36 pm
Location: Melbourne, Australia

Re: Movement Delays

Postby Salius on Sun Dec 09, 2007 5:31 am

Yes, we had stamina points that restricted movement. There was normal (close to today) room to room movement, but the spamming was partially kept under control by a third regenerating point bar marked "Sp"--took sp to talk in gossip as well. The problem with this as the mechanism for controlling scripts and spamming was that all the zmudders knew about instant regen potions, the broken alcohol (still broken today...anybody notice how the good carrying alcohol disappears instantly at reboot), unlimited coffee, and food to get by this. In effect, this route only limited play by any possible new players--of which there have always been quite few, even with old timers pretending to be new.

~shrug

I doubt implementing a system for getting in and out of combat, zone movement rules, and point costs to perform every action could fix the current situation. We have had the broken potions and alcohol since almost the beginning, and even if they were taken out somebody would "fix" an area or set of items for their own benefit.

:|
Salius
Player
 
Posts: 116
Joined: Fri Apr 06, 2007 1:41 pm


Return to Areas

Who is online

Users browsing this forum: No registered users and 1 guest

cron